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Getting the most out of your steps and moves...

If you think about it, the stand-up fighting game is stressful. There’s a lot of very permanent damage that can be done to one’s face in a very short amount of time. Also, you can be CRUSHING the guy and he might just catch one lucky punch. Now his size advantage packs an extra wallop, so that punch might be enough to induce a nap.


An incredibly appealing alternative to the standup fighting game is to simply use positioning and your attack-angle to make takedowns simple. The program we just covered has gotten the hard part out of the way. If you build a good takedown and make it mechanical, you can have THE GREATEST ADVANTAGE IN THE WORLD:

Being. On. Top.

Screw having a size disadvantage and range issues… take the guy DOWN. If you have little Jiu Jitsu skill and he has none, you’re practically guaranteed to win.


In order to build your takedowns, build your “ground and pound”, and make submission moves completely second nature, please move on to…

Training Module #2

(If you already have access)

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